![]() ![]() ![]() If there is a deficit, you will have to cover it with taxes. In order for the citizens to supply themselves with everything necessary, you have to have a healthy industry that will export more than you import. The player starts off with comforting basic needs of the population (food, water, cookies.), and goes on to brew beer and manufacture extravagant goods, such as jewelry, to meet the needs of upper classes of the society. Similar to any other God-Sim, the key to progress is in the finances. After choosing a set of parameters and modes from the main menu, the player controls an Egyptian settlement. In compliance with history, the player starts off as a leader of a nomad tribe, and gradually climbs up the social ladder, to end up as the Supreme Ruler of Egypt-the Pharaoh. Those periods were divided into sub-periods, so history connoisseurs had a full treat. Let me remind those that played it, but forgot what's it like to be Pharaoh, ruling the hot sands by the Nile and all, of the plot - It is taking place through three actual periods of the Egyptian history: Old, Middle and New Kingdom. The biggest novelty Pharaoh introduced, in regard to Caesar III, was the excellent historical background. Unfortunately, some of the game's novelties were overshadowed because of it. Due to its competitive release date, Pharaoh was dwarfed by some of the bigger Christmas hits.
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